A downloadable game for Windows and Linux

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PsuedoCards - A card-based game for algorithm simulation.

Test your algorithm-building skills in PsuedoCards! Connect the cards in order to solve specific problems. Levels will include limitations for you to work and think of your way in finishing the task.

UPDATE: The sandbox update is here! Generate your own levels or play levels that the others generated! 

  • You can now create your own levels. Levels created should be completed first before exporting the code.
  • You can play other player's level by importing their level code.
  • Quality of Life Update - Added panning mode on the Script Board
  • Quality of Life Update - Fast Forward button is optimized on Play Back to quicken up the simulation.
  • Quality of Life Update - Mute Button will now mute the background music.
  • Quality of Life Update - Bright colors are toned down to lessen eye strain.
  • Quality of Life Update - Cards will now spawn near the center of the screen wherever the player's screen is.


Check out our Facebook page here: PsuedoCards

Check out our website here: PsuedoCards


Updated 5 days ago
StatusIn development
PlatformsWindows, Linux
Authormarkdiocre
GenrePuzzle, Simulation
Made withGodot, Aseprite
Tagsalgorithm, cards, programming
Average sessionA few minutes
LanguagesEnglish
InputsMouse

Download

Download NowName your own price

Click download now to get access to the following files:

PsuedoCards for Android 27 MB
PsuedoCards for Linux 27 MB
PsuedoCards for Windows 26 MB

Comments

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This is really fun take on low level beginner programming! This feels weird to say about a programming game, but I really liked the graphics. They're easy on the eyes and simple to understand, great job on the UI design overall!

There's quite a jump in difficulty in the current levels from the Squares puzzle to FizzBuzz in my opinion. I was unfortunately unable to complete it due to a bug with the Jump-If-card causing the simulation to fail immediately whenever the condition wasn't satisfied and the else jump should be used. In general it would be very handy to be able to access the simulation log afterwards to look what exactly went wrong.

But like I said, besides these minor issues, the game is in a great state! With these issues resolved, I'm actually looking forward to the extra levels you teased in the description :D